B Online Learning deliver the 'original' eLearning Design Essentials course.

Designed for training program developers, HR professionals, training co-ordinators, instructional designers, workplace trainers and teachers who wish to develop, design and deliver eLearning courses. 

Get trained by our eLearning experts!

MattMatt Blackstock, Creative Designer

Matt is the Creative Designer at B Online Learning. He has been involved in Learning & Development for the majority of his adult working life, and actively involved in online Learning & Development for over 10 years. His experience covers sales training, compliance training, new product and process releases, security and customer service. He strives for engagement in his designs, by using real life scenarios, working with specific learning outcomes, and positive end user experiences.

He has experience in branching scenarios, gamification, quizzing, story based learning, the delivery of online learning and development through Learning Management software platforms as well as delivery and assessment under the Australian Qualifications Framework.

Matt has designed and developed eLearning for B Online Learning clients including Sydney Airport, Department of Primary Industries, Target, Lexus, Toyota, Queensland Health, CHEP, NSW Health, Caltex, Australian Institute of Management.

He is an expert in Articulate 360, Storyline and Studio and an active member of the Articulate eLearning Heroes community including participating in Beta testing. Matts qualifications are Diploma of Training & Assessment, Diploma of E-Learning, Certificate IV of Training & Assessment, Certificate IV of Financial Services, Bachelor of Arts.

Matt also contributes to the B Online Learning blog and delivers webinars frequently, check out his blog posts here.


Ruth McElhone, Learning Director

Ruth is a LearnX Platinum Award Winner for BEST ONLINE FACILITATOR for her delivery of the Master eLearning CourseRead full article here.

Ruth, originally a school teacher, completed her Masters degree in eLearning at Dublin City University and has lectured and coached about educational technologies and eLearning over the years at conferences and universities. Ruth has a passion for new technologies, social collaboration strategies and the impact they have on learning.

Her extensive role at B Online Learning includes managing the Master eLearning Course where she teaches students how to design, develop and deliver eLearning courses effectively and efficiently. She is a Certified Articulate trainer and eLearning designer/developer. She regularly contributes to the B Online Learning Blog and speaks at industry conferences.

What's Covered

  • Defining Good eLearning +

    Before we begin to develop eLearning, we must be aware of what makes a good online learning experience. How do we make it more meaningful for our learners?
  • The Learner +

    Who is our learner? How do we make our learning relevant for them? How do they like to learn? What motivates someone to learn? If we don’t know who is going to be taking our course, how are how are we going to engage them in our learning event? This topic explores the person who will ultimately decide if our eLearning was successful or not - The Learner.
  • Techniques to Build Learner Motivation +

    Learner motivation, or lack of, is a common complaint. In this module, we identify some techniques to start getting your learners motivated and also to sustain that motivation.
  • Instructional Design +

    This topic reviews agile instructional design verses traditional instructional design models. We discuss some of the well-known instructional models. ELearning design is iterative in nature, so we’ll examine how some agile models are more suited to eLearning.
  • Project Planning +

    We know what our project is, and we have an understanding about what adult learners want in an eLearning experience. But before we rush headlong into building our module, we have some important considerations to think about, and we need to ask questions, a lot of questions! This topic explores efficient and effective project planning for eLearning.
  • Subject Matter Experts and Stakeholders +

    Who are they? What’s the difference between them? This topic explores how to have a good relationship with SMEs, as well as ensuring that anyone who is going to be impacted by the eLearning, has a chance to contribute and ‘buy in’ to the project.
  • Writing Learning Objectives for Online Courses +

    We are all aware that our learning modules need to contain learning objectives but most of the time users skips past this screen or barely reads it. Clear objectives are linked to learner motivation. In this module we will look at ways to make our learning objectives really stand out. Clear objectives defined at the beginning of a project also helps keep your eLearning development on track, and make it easier to determine if your eLearning has been successful.
  • Building a Visual Design Concept +

    Following essential graphic design rules. Creating visual interest. Creating reusable templates. A lot of instructional designers are not graphic designers yet there is an expectation for our screens to be visually appealing. During this module we work on developing some skills to make our eLearning more visually interesting using graphic design principles.
  • Converting Content to eLearning +

    We work through a five step process to convert our existing content to eLearning, while ensuring only the need to know information ends up on our screens. .
  • Using a Learning Model +

    Based on Gagne’s Nine Events of Instruction, the Learning Model allows us to take our content and make it a more meaningful and memorable experience for the learner. We will practice these techniques by planning and developing online activities.
  • Instructional Methods +

    Interactions, presentations, simulations, multimedia, scenarios and so on. There are a multitude of ways content can be presented to assist in learning. We review how each may be used, and learn how to create effective scenarios to engage and challenge our learners.
  • Assessing Performance and Questioning Techniques +

    Assessing our learners is crucial part of the learning experience. It helps shape their understanding of the content and also allows us to see if they are ready to progress to the next stage or the course or complete a certain task in the workplace. In this module, we will examine some ways we can assess our learners in an online module and also some tips for writing questions.
  • Storyboarding and Prototyping +

    During this topic we look at a few different storyboarding and prototyping techniques, and discuss how different approaches suit different contexts and styles of development. Participants can devise their own storyboard/prototyping template or chose from ones available from the instructor.
  • Building and Reviewing eLearning +

    Reviewing eLearning is a crucial part of development and one that must happen frequently during development to make sure there is no surprises at the end. In part of the course we will examine areas we need to identify during review cycles and ways we can make this process run as efficiently as possible so we get the most from our review.
  • Evaluating your eLearning +

    How do you know if your eLearning project was successful? In this final module we review the criteria for success of an eLearning module and ways we can demonstrate the all-important Return on Investment for out stakeholders and clients.
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